Parallel Worlds 2017 – a videogame design conference

Parallel Worlds 2017 poster

Poster Artwork by Julian Glander

In Collaboration with London College of Communication

Saturday 30 September 2017, 10:30 – 17:15
Book Online – £25 full price, £20 concessions, £15 student

What does it take to build a world?

We’re pleased to announce that Parallel Worlds, the V&A’s conference dedicated to videogame design and culture, will be returning Saturday 30 September 2017.

Following on from last year’s sell-out event, this day long international conference brings together leading game designers, artists, engineers and thinkers, whose work is connected by the worlds we build through games and play.

The conference will follow on from the V&A’s Friday Late event on Friday 29 September, where playful installations, arcades and exhibits will take over the entire museum for one night only.

You can read more about our speakers below, with more still to be revealed in the coming weeks.

 

Speakers

John Laws

John Laws – Frontier Developments (Planet Coaster)
John Laws joined Frontier in 2001 and rose to become the studio’s Head of Art, working with partner studios including Pixar, Disney and Aardman. His most recent work saw him head up the direction on Planet Coaster’s flexible and expressive art style.
www.frontier.co.uk

 

You+Pea

Sandra Youkhana and Luke Caspar Pearson – You+Pea
You+Pea is the architectural design practice of Sandra Youkhana and Luke Caspar Pearson. You+Pea see architecture as a creative platform which can draw inspiration from all aspects of popular culture, celebrating the graphic and the immediate. Their research explores how architects can communicate with new audiences. They make architectural videogames, immersive drawings, public installations, interactive devices, architectural toys and 1:1 experiments. Together they teach a Masters research cluster at the Bartlett School of Architecture, UCL, where students investigate urbanism through videogame design.
www.youandpea.com

 

Nicola and Michael PlaceNicola and Michael Place – Build
Nicky & Michael run graphic design practice Build, working with clients around the world. They met during the development of the Sony Playstation launch title Wipe’out” in 1995, when Nicky led the game development team, and Michael was part of maverick studio The Designers Republic. The game fused technology, music and graphics in a new culture clash and went on to shape the longstanding Wipe’out” series, as well as influence the gaming landscape more widely.
www.studio.build

 

Tim Hunkin

Tim Hunkin – Under the Pier Show and Novelty Automation
Tim Hunkin trained as an engineer. His electric career has seen him work as a cartoonist for the Observer, as a writer and presenter for Channel 4’s ‘The Secret Life of Machines’ and across various museums, curating and designing exhibitions and building interactive exhibits. Since 2001 he has been making arcade machines for his Under the Pier Show amusement arcade on Southwold pier and Novelty Automation in London.
www.timhunkin.com

 

Sharna Jackson

Sharna Jackson –  Seahorse
Sharna Jackson is an award-wining producer, curator and writer of predominately digital products and experiences for children, young people and families.
www.weareseahorse.com

 

Marie Foulston

Marie Foulston – Curator of Videogames for the V&A
Marie Foulston is the V&A’s Curator of Videogames and is currently working with the museum to establish new ways of collecting and exhibiting videogame design and culture. Before her time at the V&A she worked as an curator specialising in independent videogame design and playful interactive experiences with the collective The Wild Rumpus, collaborating with partners that included the Game Developers Conference (San Francisco), MoPOP (Seattle) and the Art Gallery of Ontario (Toronto).
www.tigershungry.co.uk

 

Kristian Volsing

Kristian Volsing – Research Curator, Videogames for the V&A
Kristian Volsing is a Curator in the Design Architecture and Digital department of the Victoria and Albert Museum, currently researching the design and culture of contemporary videogames. Previous projects have included the Civic Objects strand of the museum’s 2015 exhibition All of This Belongs to You; T-Shirts 101, a display on the history of the T-Shirt for the Fashion and Textiles gallery and Rapid Response Collecting, an ever-changing gallery that explores the intersections between contemporary design, mass manufacture and global events.

 

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