We’re pleased to announce the details of three new speakers who are joining the line-up for this year’s Parallel Worlds conference on Saturday 30 September.
Parallel Worlds is day-long international conference dedicated to videogame design and culture bringing together leading designers, artists, engineers and thinkers whose work is connected by the worlds we build through games and play.
Joining our 2017 co-hort will be Guerrilla Games’ Dan Calvert, Character Art Director for the luscious post-apocalyptic action RPG Horizon Zero Dawn; Madiba Olivier, founder of the first professional videogame studio in Cameroon, Kiro’o Games, developers of African-fantasy RPG Aurion Legacy of the Kori-Odan and Alex Wiltshire author of the bestselling Minecraft Blockopedia.
We’ve just a couple of names left to announce before the event and you can view the full line up to date below.
In Collaboration with London College of Communication
Saturday 30 September 2017, 10:30 – 17:30
Book Online – £25 full price, £20 concessions, £15 student
The conference will follow on from the V&A’s Friday Late event on Friday 29 September, where playful installations, arcades and exhibits will take over the entire museum for one night only.
John Laws – Frontier Developments, Planet Coaster
John Laws joined Frontier in 2001 and rose to become the studio’s Head of Art, working with partner studios including Pixar, Disney and Aardman. His most recent work saw him head up the direction on Planet Coaster’s flexible and expressive art style.
Madiba Olivier – Kiro’o Games, Aurion: Legacy of the Kori-Odan
Madiba Olivier is the founder of Kiro’o Games, the 1st professional video game studio in Cameroon. As a team of 20 they created the 1st African-fantasy Action RPG ever on earth : Aurion Legacy of the Kori-Odan. They are now working to turn Kiro’o into a gaming & fintech empire in Africa.
Sandra Youkhana and Luke Caspar Pearson – You+Pea
You+Pea is the architectural design practice of Sandra Youkhana and Luke Caspar Pearson. You+Pea see architecture as a creative platform which can draw inspiration from all aspects of popular culture, celebrating the graphic and the immediate. Their research explores how architects can communicate with new audiences. They make architectural videogames, immersive drawings, public installations, interactive devices, architectural toys and 1:1 experiments. Together they teach a Masters research cluster at the Bartlett School of Architecture, UCL, where students investigate urbanism through videogame design.
Nicola and Michael Place – Build
Nicky & Michael run graphic design practice Build, working with clients around the world. They met during the development of the Sony Playstation launch title Wipe’out” in 1995, when Nicky led the game development team, and Michael was part of maverick studio The Designers Republic. The game fused technology, music and graphics in a new culture clash and went on to shape the longstanding Wipe’out” series, as well as influence the gaming landscape more widely.
Dan Calvert – Guerilla Games, Horizon Zero Dawn
Dan Calvert has been developing games big and small for over twelve years. Dan art directs, plans and supervises character art from concept to completion at Guerrilla Games in his role as Character Art Director his recent work includes the post-apocalyptic action RPG Horizon Zero Dawn.
Tim Hunkin – Under the Pier Show and Novelty Automation
Tim Hunkin trained as an engineer. His electric career has seen him work as a cartoonist for the Observer, as a writer and presenter for Channel 4’s ‘The Secret Life of Machines’ and across various museums, curating and designing exhibitions and building interactive exhibits. Since 2001 he has been making arcade machines for his Under the Pier Show amusement arcade on Southwold pier and Novelty Automation in London.
Sharna Jackson – Seahorse
Sharna Jackson is an award-wining producer, curator and writer of predominately digital products and experiences for children, young people and families.
Alex Wiltshire, Author and Writer
Alex Wiltshire is a writer and consultant on videogames, design and technology. He is author of Minecraft Blockopedia, edited the book Britsoft: An Oral History, and writes for publications including Edge, Disegno, Rock Paper Shotgun, Eurogamer, Rolling Stone and Dezeen.
Marie Foulston – Curator of Videogames for the V&A
Marie Foulston is the V&A’s Curator of Videogames and is currently working with the museum to establish new ways of collecting and exhibiting videogame design and culture. Before her time at the V&A she worked as an curator specialising in independent videogame design and playful interactive experiences with the collective The Wild Rumpus, collaborating with partners that included the Game Developers Conference (San Francisco), MoPOP (Seattle) and the Art Gallery of Ontario (Toronto).
Kristian Volsing – Research Curator, Videogames for the V&A
Kristian Volsing is a Curator in the Design Architecture and Digital department of the Victoria and Albert Museum, currently researching the design and culture of contemporary videogames. Previous projects have included the Civic Objects strand of the museum’s 2015 exhibition All of This Belongs to You; T-Shirts 101, a display on the history of the T-Shirt for the Fashion and Textiles gallery and Rapid Response Collecting, an ever-changing gallery that explores the intersections between contemporary design, mass manufacture and global events.
About London College of Communication
London College of Communication (LCC), part of University of the Arts London (UAL), is a pioneering world leader in creative communications education and research programmes geared to preparing students for successful creative careers.
MA Games Design at LCC examines the concept of play in relation to the practice of games design. Students produce playable prototype gaming experiences and use games design to test ideas from broader culture. Rooted in experimental practice, MA Games Design equips students with both the technical and critical skills to produce a broad portfolio of innovative game prototypes and experiences beyond the screen.