Tag: digital

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Device testing at Fool Proof Open Device Lab

Designing a new Wi-Fi splash screen

Earlier in the year Andrew Lewis wrote a post going through some of the research he had done looking into the user experience of connecting to public Wi-Fi. He pulled out many examples from other museums and beyond to see what worked well and what needed to be improved upon. This was not just an […]

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Growing Donations (photo: Jonathan Rowley)

Money No Object at the Digital Design Weekend

Early on the morning of 19th September, while it was still dark, I awoke to booms of thunder shaking the windows, and torrential rain clattering on the roof. This did not bode well for the weekend ahead, when my design interactions project, Money No Object, was due to be showcased outdoors, in the garden of […]

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Watercolour of two boxers

Remember, this was all new to you once upon a time.

The days are shortening, the leaves are crisping and suddenly lanyard suppliers are in high demand. Yes, conference season is upon us once again. Recent visits to Lets Get Real 3 and Museum Ideas 2014 have got me thinking. Their themes, Is Your Content Fit for Purpose? and Museums in the Era of Participatory Culture […]

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Startup Weekend Art London

How can technology improve the museum experience?

This weekend, I’ll be judging the final presentations at Startup Weekend Art London. Over 54 hours, teams of technologists, artists, entrepreneurs, designers, mobile developers and product experts will come together to build real solutions to the art world’s most pressing problems, using technology and business models from other industries to innovate and disrupt the arts world […]

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Boy touching replica lion's skull

What can we learn from watching groups of visitors using digital museum exhibits?

There is a lot written about digital technologies and how they might help visitors engage within museums. However, this is often very focussed solely on technical aspects and frequently seems to assume that people will use this tech as intended. But of course, people bring their own ideas, habits and preferences to the tech, and it cannot be assumed that […]

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Dr Kate Aspinall delivering a paper entitled 'the Pasmore Report? Reflections on the Coldstream Report and its Legacy' at Art School Educated conference in Tate Britain, 11-12 September.

Art School Educated: Reflections on a Conference

On 11-12 September I attended the Art School Educated conference at Tate Britain which represented the culmination of a five year AHRC funded research project investigating the impact of the art education on artistic production from the 1960s to the present day and its relationship to the wider themes of education, culture and society. The […]

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Testing a prototype virtual reality headset

Group-design techniques: Paper prototypes, visualisations and models

V&A Director Martin Roth, recently interviewed, spoke passionately about the power of being in the presence of real objects in museums. What is better than physically being there, soaking in the powerful feelings of direct experience? So, how does this help us design? A team viewing/discussing/critiquing simultaneously can generate amazing creative ideas. We have found that physical things have […]

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'After Willow' designed by Robert Dawson for Wedgwood, 2005 (V&A C.300-2009) Given by Josiah Wedgwood and Sons

Beyond Willow

The ‘Willow’ pattern is one of the most famous British ceramic designs. The scene of a temple with bridge, boat and willow tree was inspired by images found on Chinese ceramics, but was the creation of British manufacturers in the late-18th century. The love story it supposedly depicts was invented later as a clever marketing […]

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Concept to Catwalk

  Fashion and technology have always had a mutually beneficial relationship, from the Spinning Jenny of the Georgian era and the textile mills of the Victorian era to the 3D printing and dye colouring techniques of today. Supported by the Mayor of London, Concept to Catwalk is a challenge open to London students at Key […]

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Image fo Sumo wrestler with Grudge Match on chest

MuseumNext 2014 – APPS v WEB and other digital grudge matches

Apps or web? Is data the friend of users or creepy intrusion? Does project envy lead to closed thinking or can we learn from others? These are just a few of the museum technology-management topics getting some lively exchanges recently in Newcastle/Gateshead, at the ever-stimulating MuseumNext. These are not new debates, even for museums, but thinking has evolved with museum products and services over […]

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