Craft theorist and historian Glenn Adamson examines the preparatory dimension of design, showing how drawings, models, and prototypes affect the qualities of finished products. Many examples are drawn from the V&A's permanent collection and exhibition programme.
17 September 2011

Postmodernism opens in one short week and we've now finalized the exhibition, ready for press previews. I thought I'd write one last post on the exhibition-making process, focusing on the installation of the objects themselves. This may seem like the most straightforward aspect of the project - just set the chairs on plinths, hang the drawings on walls and put the pots in cases. But seeing the V&A team (led by Andy Monks) at work, and seeing the formidable organizational powers of Rosie Wanek and her team of Exhibition Officers, has been a constant education in the precise arts of object handling and display. You don't realize what is involved in a show of this scale til you've seen these folks handling objects of every shape and size.

I've already covered many of the design issues that we think about when installing: creating an overall impression composed of 3D and 2D elements, and ensuring that the lighting is at its optimum (a game of angles). But when the objects actually arrive - about half of them are loans - there are always surprises. Usually these are pleasant ones, as you're reminded of the visual charisma of each work (often I haven't seen them for years, or in a few cases am seeing them for the first time). Of course, just seeing these objects up close and personal is a wonderful experience - it's not too often you get to examine an original Michael Graves architectural model, or for that matter David Byrne's footwear, at such close quarters.


The safety of each object is paramount in the installation process. Every object in the show has a thin sheet of "Melanex" under it, which prevents it from sticking to the painted surface of the exhibition set over the course of 4 months - these need to be carefully cut out by hand to match the feet of chairs and the bottoms of teapots. Mount maker Roger Murray hand-crafts specialist props for jewelry and other delicate objects.

All loan objects are exhaustively 'condition checked' by conservators when they arrive, so we can ensure that no damage has occurred en route and know exactly what shape the objects were in when they came through the door. Here are two of our team, furniture conservator Carola Scheuller and paper conservator Victoria Button at work. Victoria is condition-checking one of the detergent boxes from Haim Steinbach's sculpture 'supremely black.' She reckons that was a career first.


We keep direct handling of the objects to a minimum, in a few cases even using props to establish a location before putting a particularly fragile item on the plinth.


Objects are always carried on carts in baskets, or on trolleys, never by hand - which results in some pretty amazing sights as great artworks roll by on wheels.


During the past couple of weeks we've also finalized the AV and lighting - I have posted on this before, and to really appreciate it you have to be in the space. But here is a terrific animation by our AV designer, Lol Sargent, which gives an impression of the timed video display in our 'club space' eaturing Klaus Nomi, Grace Jones and David Byrne.

And I can't think of a better way to round out this series of 'behind the scenes' views of the show than a few images about the one-and-only Grace Jones, who we've adopted as the icon of the exhibition. Her ex-partner and design guru Jean Paul Goude has been the highlight of the installation process; with his team of specialist fabricators and lighting designers, he came to put the reconstruction of the now-famous 1978 'Neo Constructivist Maternity Dress' in place. Originally this was made of cardboard and only meant to last a few hours - Jones wore it for her own baby shower, at 4am in a New York gay club. (File that one under wish you'd been there.) Goude re-designed the outfit for this reconstruction, working with fabricator Rob Whittle - a British craftsman who has lived in France for over twenty years - to create a more permanent version in felt-covered aluminum. Here's are Goude and Whittle assembling the ensemble after uncrating.

Goude couldn't have been more charming and helpful in providing this final piece de resistance for our exhibition. Thanks to him, and to everyone else who helped with this amazing project. See you at the exhibition!

27 August 2011

Less than a month now 'til opening, and the Postmodernism exhibition is moving rapidly from 'sketch' to 'product'. The past two weeks have been devoted to what we call 'the build,' that is, the construction of the cases, platforms, walls, and scenographic elements for the show. At the end of this process we'll be ready to install objects - and that means that we can't let anything wait for later, because (a) we'll be too busy and (b) you can't do construction work in the galleries once you have art in them, because of dust and possible damage to the objects. In our case, the majority of the build is being carried out by MDM Props, a production company located in South London, under project leader Tim Meaker.

Though it has created many museum exhibitions, MDM also carries out high-spec craft for theatres, retail spaces, film sets, and especially fine artists. Sculptors from Fiona Banner to Anish Kapoor turn to them for a bewildering variety of services, including woodwork, plaster casting, metalsmithing, painting, and model-making.
These skills were put to good use in the signature element of our first gallery: a recreation of a temporary facade designed by Hans Hollein for the 1980 Venice Biennale. Here are Steve and Danny, the lead craftsman and one of the set decorators who worked on the reconstruction.

And here's what they were trying to make: Hollein's facade, photographed in its original 1980 incarnation. The idea of the design is that it reprises the whole history of architecture, from the Garden of Eden through Classical ruins to Art Deco.

To make the columns, Steve and his team first made enormous cylinders in hard foam - a light but durable material.

These were encased in a light coat of plaster, which can be sculpted to provide texture, like faux brickwork. Here's their handiwork (on the left) compared with the real bricks at the Arsenale (right), which Hollein had incorporated into his installation - not bad eh!

The large Art Deco style column - which Hollein based on an unrealized proposal for the Chicago Tribune by Adolf Loos - MDM built from wood. Here is the whole thing in situ.

Another reconstruction in the space is the Garagia Rotunda, a building designed by the historian and architect Charles Jencks in 1975 for his own use in Cape Cod, Massachusetts. This element was built by an independent craftsman, Nicholas Shah, together with the V&A's Becs Ash. Here are a few stages of its construction and installation, starting with an image of the real thing. Note Nick's careful sketch - a retroactive design drawing!





When Charles Jencks saw this reconstruction he had to laugh - it was built much more carefully than his original house!
Of course the show has many other elements in it too, ranging from standard fare (painted plinths and lighting) to structures you'd be most unlikely to see in a museum, including giant wallpaper installations, the scaffold structure for the 'Strike a Pose' section of the exhibition (about postmodern performance) and an extraordinary curved wall made of stretched black vinyl. Here are a few shots of the installation in progress.



Hopefully you've enjoyed these 'behind the scenes' shots of the Postmodernism exhibition taking shape. Very soon you'll be able to check it out in person - we open 24 September 2011!

31 July 2011
OK, here's a seriously cool design process for you: putting together the mannequins for the display of 1980s fashion. With designers like Vivienne Westwood, Rei Kawakubo, and Karl Lagerfeld included alongside pop stars like Devo, David Byrne, and Annie Lennox, and choreographers like Michael Clark, Kazuo Ohno, and Karole Armitage, costume is definitely going to be a highlight of the Postmodernism project. For example, the lead image of the show is the below dress designed by Jean-Paul Goude for Grace Jones in 1978. She wore it at a late night gig in New York City, performing to her adoring public even though she was pregnant at the time... the exaggerated shape was partly intended to hide her 'bump.'

The costume was made from ephemeral materials - cardboard and felt - and doesn't survive, so for the exhibition, Goude is recreating it for us, complete with a Jones-lookalike mannequin. But in all other cases, we have located existing costume of the period that's still in good condition. That took a lot of detective work, but it was only the start. We also have to try and match the styling of the garments that you might have found in a magazine of the time (like the Face or ID). Fortunately, this is something that the V&A does as well as any museum in the world, and as curators we have been able to work with conservators like Sam Gatley (seen below) and Roisin Morris to achieve amazing results.

To prepare each mannequin, a period photograph is treated as a design drawing. We try to match the feel of the original image as closely as possible. Keep in mind that in all these cases, we were starting with nothing but the garment - the mannequin had to be made and posed from scratch. Above is an ensemble from Vivienne Westwood's 'Punkature' collection, 1983. The skirt features a print of images from Blade Runner, so we'll be showing the garment alongside footage from the film.

This costume is from Karole Armitage's punk-inspired dance Gogo Ballerina, 1988. It was designed by David Salle, the noted New York contemporary artist, and features an artificially illuminated skirt (it has lightbulbs inserted into the lining).
And below is another image that we particularly wanted to duplicate. It features a dress entitled "Homage to Levi-Strauss," by the Milanese fashion designer Cinzia Ruggeri, 1983-4. For us this image perfectly embodies the postmodern look: the exaggerated form, theatrical hair and cosmetics, and even the pose, which suggests that the wearer is in some kind of trance, floating in an empty space of pure imagination.

This garment presented even greater challenges than usual because of the pose and the tiny size of the dress - which meant that an off-the-peg mannequin wasn't an option. We turned to Rootstein, one of the most accomplished makers of specialist display mannequins in the world (and fortunately for us, in nearby Earls' Court). It's an amazing place to visit - from the casting moulds stored outside to the wig shop to the half-prepared mannequins awaiting their hair and dress, and looking for all the world like a Surrealist installation from the 1930s.



Working closely with the V&A's conservators, the team at Rootstein sculpted the pose by hand, then matched the shocked hair and geometric makeup exactly:


And here is the finished product, even better than the (hyper)real thing. Can't wait to see her in on show!


27 July 2011
I know I've already posted about the graphic design for our Postmodernism show, but we've just finished the label design for the exhibition and there's a new example of "sketch to product" process that is just too good to pass up. It comes courtesy of Jason Wolfe, one of the designers at APFEL (who are doing all the graphics for the show).
Here was the problem: in exhibitions that include 3D objects, especially crowded ones like ours, it can be difficult to work out which label goes with which exhibit. A great solution is to include an image of the object on the label. The problem is one of scale: using a photo doesn't really work, because it won't read clearly at such a small size. So Jason has designed icons for each object in the more densely packed areas of the exhibition. Here's what the finished label looks like:

Jason arrived at the icons in a fascinating way: he used photographs as his preparatory sketches, and then drew on top of them with a digital drafting programme, simplifying them gradually. The process more or less speaks for itself. (The object, by the way, is one of my favourites in the show - a necklace from the Helen Drutt collection, now at the Museum of Fine Arts Houston, by the Swiss punk-influenced artist Bernhard Schobinger, who in the '70s and and '80s worked with detritus picked up on urban streets. His jewellery is just about the most ferocious ever made. I particularly like the smashed bit of corporate identity in this example.)
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The use of solid black and white areas for contrast (in the left-hand version) is a particularly inspired touch - it increases legibility, which lending a uniform personality to all the icons. It's one more touch that will help visitors navigate the exhibition, while adding a sense of style to the experience.
To see all the other icons (and the objects too) you'll have to come see the show - opens September 24th!
01 July 2011
Architects have been drawing for a long time, often without much hope that their ideas will be realized. Some of the most famous images from the history of discipline, like the Cenotaph (or death monument) for the astronomer Newton designed by Étienne-Louis Boullée, would have been impossible to construct even if the budget had been forthcoming.

For many years, this use of drawings as a way of leaping into an imaginary future was sometimes mocked as "paper architecture" - great idea, but unbuildable. But as with many presumptions about architectural practice, postmodernism changed all that. This is one of the fascinating stories we have researched for our forthcoming V&A exhibition Postmodernism: Style and Subversion. In the late 1960s and early '70s, a time of recession when few big commissions were available anyway, architects used drawings to explore their most outrageous and radical ideas: Archigram's walking city, or Gaetano Pesce's Church of Solitude, a cavernous underground cathedral proposed as a refuge below the skyscrapers of Manhattan.


A turning point came in 1979, when New York gallerist Max Protetch began showing architectural drawings - for both realized and unrealized projects. Figures like Michael Graves, who would become the most widely recognized exponent of postmodern style in America, had received only limited recognition until that time. But Graves' beautiful drawings, halfway between cartoons and Beaux Arts renderings, were a big hit.

Protetch managed to create a market for these works on paper, and helped make Graves a star. As architects increasingly became celebrities in their own right, winning big urban commissions like the Denver Library (below, awarded to Graves in 1990), their drawings became ever more lavish and desirable - a good way to convince a client, as well as express an idea.


Of course, these renderings are made far into the design process, after many other preliminary sketches have been made. But they are still hand drawings, and therefore seem to capture the architect's imagination in a direct and unmediated way. In more recent years, a new possibility has arisen which makes "paper architecture" even more potent and persuasive. This is the use of high-quality photography in relation to paper designs - in this case, three-dimensional models rather than drawings. Architects like Graham West, based in London, work with such accurate and beautifully crafted models that it can be difficult to tell if one is looking at a miniature study, or the real thing.

Of the two above images of a residence designed by West, only one is "real" - the other is a detail shot of the model he commissioned. (I'll let you guess, answer below.) Though the motivation of this extreme hyper-realism isn't that different from the one that animated Graves - to help the client imagine the architect's aesthetic world before it exists - there is a surreal slippage here between different stages of reality, the prototype and the product. It's a confusion that the German photographer Thomas Demand has famously exploited.

The above image, entitled Poll 2001, is enough to give anyone who remembers the Gore-Bush recount a shiver. Demand has duplicated the banal forms of desks and phones in paper - or perhaps I should say triplicated them, because of course the photo is an image of a copy. And there are even more levels of reality at work: Demand based his mockup on a printed newspaper image, so in fact his "paper architecture" serves as a mediator between one photo and another. In another work, entitled Treppenhaus, Demand drew not on an image but rather his own memory to create a full-scale model of a stairway from his own secondary school.

You can hear him talking about this work here. He left out every detail he couldn't remember, and the eerie quality of the photo results to some extent from this stripping-away of reality. Mike Kelley's similar work Educational Complex (made in 1995, the same year as Demand's staircase) is another retrospective view, an architectural model in reverse. In this case the building is a composite of ever art school Kelley had ever attended; like Demand he simply left out anything he couldn't remember.

One final example of paper architecture shows how the aesthetic of the model can, occasionally, be turned to the task of a practical building. Or at least a semi-practical one: below are two images of Shigeru Ban's cardboard tea house, auctioned off to the highest bidder in 2008.

This project shares something of the condensed, unearthly quality of Demand's photos, but in this case the simplicity and "poverty" of materials also refers to the tradition of humility in building Japanese tea houses. Of course, given the commercial nature of the project, Ban is using modelmaking techniques to extend even further the marketing of architecture that Protetch began three decades earlier. But to be fair, he first explored the techniques of paper architecture while helping to conceive emergency housing after the Kobe earthquake, a project he has revived in the wake of the recent tsunami disaster. So "paper architecture" can be completely pragmatic after all.

My thanks to Graham West for his suggestions for this post. In the pair of shots of his work, the image on the left is a model and the one on the right the finished residence.
14 June 2011
This guest post has been contributed by Jenny Saunt, a recent graduate of the V&A/RCA Course in the History of Design.

When you are trying to piece together the life story of a seventeenth century decorative plasterworker , you are lucky if you can connect a name to a few bits of decorative plasterwork. John Abbott of Frithelstock in North Devon is the fabulous exception to this rule. Not only is there a portrait of the man himself (above), but his modelling tools have survived...

... as well as his prayerbook (helpfully signed by John)...

...his shirt, and the good man’s wine bottle.

But this is not all that John Abbott has left us, all of which survives at the Devon Museums and Devon Record Office. There is also an extraordinary little book, about A6 size, which contains over three hundred sketches and designs for plasterwork. The cover leaf is dated 1665 and has been signed by various John Abbotts, or perhaps John Abbott impersonators.


The drawings appear to cover a period of 150 years, from 1550 to the early 1700s, and the general consensus is that they were drawn by several Abbotts from the same family of plasterworkers. However, scholars are undecided about the nature of the book. Who drew what, why and when, is not known, so this fascinating object remains something of a mystery and its exact purpose is unclear.
The Abbott book is not often produced for viewings due to its delicate state, but I recently had the opportunity to handle it as part of my research for the RCA/V&A history of design MA. Actually handling the book sheds light on some of the questions which surround it, and as you turn the pages of the book a sequence of phases emerges. About the first fifty pages are filled with ceiling designs of complex geometric patterns that were popular in the second half of the 1500s:
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The designs are neatly executed and lightly drawn; fine lined work, intricate and delicate, the ink hardly glancing the surface of the paper. These images would have made an effective pattern book, offering multiple options of pared down designs which could be further ornamented to the client’s taste, creating a fashionable sixteenth century ceiling like this one:

But just when these decorous drawings have lulled you into a sense of comfortable expectation, suddenly, the pages start to explode with possibilities, and there is a noticeable shift of purpose in the images. The contents of the pages become increasingly haphazard; the placing of the drawings more irregular; and the images squashed in. The lines are heavier in places, and the style takes on a freer feel. The subject matter becomes more variable, as designs for single motifs jostle with coats of arms and ‘high maintenance’ mermaids.
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These compilation pages seem to push for some experimentation which reaches out for ‘new’ ideas. Is this just a new look, or is it a new John Abbott?
There are over 30 ideas for overmantles in this section, like this one:

These can be associated with much Devon plasterwork; whilst not identical there are marked similarities between the plaster (below) and the drawings (above).

In the same section of the book there is a drawing for the royal arms which John Abbott modelled in plaster in his parish church at Frithelstock, which can be seen below on the right (Many thanks to local Frithelstock man Dr. Canniford for step ladder and rake intervention).

The drawing is meticulous but tiny, too small for a design proposal, considering the size of the actual monument, and far too neat and resolved to be a planning phase. This image may have been performing as a portfolio piece to record and advertise John Abbott’s work.
The book moves through many more phases. The shifts in style and subject matter provide evidence of its changing ownership and the transformations in its role. Pinning down exactly which John Abbott did what is part of a bigger project, but before leaving Abbott I would like to look at a couple of my favourite oddities from the book. The first of these is the appearance of a mystery guest hand at work. In the preceding pages John has been carrying on in his usual inimitable way, churning out reasonably cheerful cherubs and disgruntled Green Men...


...when without warning an unexpected sophistication hits the page. For one drawing it seems that a different hand is at work. This visitor conveys a fluid grace and authority of line that has not been seen before. The image suggests the edge of frame.

This clearly had an impact on subsequent drawings, and it is followed by 20 or so frame designs which, being less accomplished, appear to be by a hand which is much more familiar to us.

Is the one-off drawing the work of a friend, colleague, or idol? Whoever did it clearly had access to different influences and education, and John knew or admired this person enough to let them mark his book.
Another of my favourite oddities occurs a little later. This time the style is similar to the preceding drawings, but it is one of the few that is executed in pencil. It depicts a frame, but it’s carried out so heavily that the impression of the drawing can be seen several pages on. The imprint is so extreme the next two pages can’t be used at all, and the following pages continue to hold the impression.


This weighty drawing is unique in the book and the dented pages are some of the only ones left blank. The impact of the line suggests that the image might be a sketch from life. The placing on the page is lopsided, but the details are well recorded for reference. Was this object something so fantastically new and satisfying that John Abbot just had to make a record of it when he came upon it? With no table to rest on the book took all the pressure of his hand.
Although it heralds a new phase, he doesn’t make the same mistake again and the blank pages are followed by pages of delicately drawn fragmentary pencil sketches, capturing details of architectural ornament.

So at this point it seems the book has become a means of recording what he saw.
It’s intriguing that the date of this heavily textured drawing, where the tip of the pencil gouges out the page, corresponds with the date of his most extreme high relief plasterwork. Leaping from the ceilings, this plasterwork hurls itself outwards reflecting the physicality of this drawing. This plasterwork is more than high relief; it is three-dimensional form that might escape its moorings at any moment.

The Abbott book is bursting at the seams with ideas, teaming with entertaining possibilities that can feed endless conjecture on its role. Multifaceted, it operates on many levels; an archive of design proposals; a possible copy book, a record of work done and a tool of self-promotion. Being pocket sized, it would have made an ideal portable portfolio and pattern book, whilst being handily available as a sketchbook for those moments when John Abbott felt moved to record decoration that he saw about him.
21 March 2011
This guest post has been contributed by Stephen Knott, a PhD student at the Royal College of Art. Find his own blog here.
Models play a key role in the design process, providing architects, town planners and designers an effective economical way of visualising spatial intervention. There is a utopian character to the model; the play in scale accentuates the viewer’s dominance, able to manipulate and mould an ideal version of ‘how it should be’. Who can forget the omniscience of Le Corbusier’s hand casually splayed out over La ville radieuse?

Scholars have commented upon the power of the architect’s aerial vision; Umberto Eco draws a parallel between the architect and the comic book hero Superman. But for the architect the model’s power is limited by the possibility that the miniaturised world might be built. By contrast the railway modeller is free to forge an alternative universe with no obligation to think of functionality or purpose. In this context the model is more like a painting than a three-dimensional prototype.

Like any good painting, a railway model demands a narrative and for this modellers rely on existing railway lines for inspiration. Yet this practice is not purely imitative. Modellers often ‘re-write history and/or geography to create plausible settings’, a creative blend of fact and fiction where historical accuracy is manipulated somewhat. The example above shows Peter Bossom’s ‘Whatlington’ a 3mm gauge layout, which depicts the station of a small town, with a goods trains delivering gypsum from a local mine.

Whatlington does exist as a village in East Sussex, and the London-Hastings main line does pass by the village. There is a mine nearby that was founded by the Sub Wealden Gypsum Company in the 1870s. However, Whatlington has been made into a larger town with a station building that is an accurate scale replica of the operational Stonegate station, two stops further up the line, made after extensive photographic research. Whatlington was never the destination for the gypsum, which was carried to another station. Yet ‘Whatlington’ nonetheless represents a plausible alternative that remains historically informative.

Notionally free from any functional purpose, railway models could be products of complete imagination emerging from a blank canvas. Modellers choose instead to structure their own activity through historical research, on-site visits and the implementation of a specific plan, albeit in a loose manner. Precision scale modelling of real spaces is very restrictive, so designing a fictitious layout based on historical precedent is a comfortable compromise between accuracy and imagination, leaving room for manoeuvre and creative license.

The temptation would be to categorise this as highly skilled copying, but as the Whatlington layout shows, it is more about shaping a re-intepretation or modification of the perceived universe. It demonstrates the creativity of keeping ‘within the lines’.
Thanks to Peter Bossom for permission to use images and content for this blog.
05 March 2011
There are many ways to look at an exhibition. For curators like me and my colleague Jane Pavitt, it's mainly a matter of objects, and the narrative we create around them. For our 3D designers Carmody Groarke, it's about a sequence of spatial experiences, each with its own character. For the graphic designers at APFEL, it's a series of pictures and texts which stylistically unify the exhibition, pulling it togther with a snap. But there are two further contributors to the project for whom the exhibition is basically a big geometric puzzle -- made of planes, angles and cones.

I'm thinking of our lighting consultant David Atkinson and our audiovisual specialist Lol Sargent (of Studio Simple). Here are the two fellows in question.

In the picture of Lol, on the right, you can already see an example of ingenuity: he's showing us how it might look if we projected a music video on the floor. How to demonstrate that? Simple - just lay your laptop on its back.
Most of what these guys do is a lot more complicated than that, though. In the case of lighting, there are a huge number of variables, all of which have a dramatic impact on the visitor experience. 'Dramatic' is a good word, in fact -- David is a lighting designer who came from theatre before turning his attention to museums and architectural projects, and in some ways the job's not that different. It's just that in an exhibition, the audience is walking through the set.

The angling of the lights alone is enough to cause considerable difficulties. David has to get the fixtures high enough to avoid shadows on the objects; he has to overcome the contraints imposed by the existing lighting track, which may not be quite where he wants it; and he must avoid creating 'hot spots' on highly reflective objects. And then there are all the other decisions he must make: colour, brightness, reflectivity, and special effects like timed sequences, dappling or other textures. All of this has to be done with conservation requirements in mind (works on paper, for example, are especially vulnerable to fading). As mentioned in a previous post, our handmade model is a good way for David to work out some of these issues. Here are some colour studies he made by shining gel-tinted lights right into the model.

AV poses similar challenges, because the projector beams that Lol is using can't cross obstacles (such as David's lighting tracks), and the projectors themselves need to be located at the right distance from the screen surface. Lol has been imaginative in working out the problems that result. For example, we are showing a short excerpt of Ridley Scott's film Blade Runner in the exhibition's first gallery. In this preparatory drawing, you see two possible locations for the projector: first, hung from the ceiling on a long pole; or second, set on top of a large scale architectural reconstruction nearby.

We all wanted to avoid the pole option - not a terribly clean look. But the reconstruction is a bit too high and too far away to be optimal, and of course we want the film to look as good as it can. So Lol is considering two solutions: first, he is using two projectors, not one. If he can get the projections from both machines to overlap perfectly, it will double the luminosity of the image. The difference in aspect ratio between the original film and the projector also allows him to drop the image area to the bottom of the beam. The below screen shot shows the result.

Toward the end of the show, we are displaying a clip from Koyaanisqaatsi, an amazing film from 1982 with a soundtrack by composer Philip Glass. The footage is all about movement, an endless flow of people and traffic coursing through a city, and the music is equally intense. We wanted it to envelop the visitor as much as possible. But there were two problems: if the audience came too close they would throw shadows on the screen; and we were concerned that the soundtrack would be too loud, annoying visitors while they are looking at other things. Again Lol came to the rescue. First, working with sound designer Peter Key, he suggested the speakers high up and behind the screen, with a shelf to deflect the sound from going up to the ceiling and rebounding into other parts of the gallery. This should direct the sound where we want it without allowing too much spill. He also designed a rear projection system, which will allow us to have the film projected from behind the screen. Visitors will be able to walk right up to it without disturbing the image.

These examples show how handmade drawings and models - the oldest of design tools - can be of use even in the most technically challenging parts of making an exhibition. And it's a good thing we have David and Lol to depend on. Because in the case of postmodernism (the ultimate attention-grabbing style), I don't think we'll feel like we've done anything much til the bright lights turn on.
11 February 2011
Here's something I've learned while working on the upcoming Postmodernism show at the V&A: there are rough sketches; there are more accurate renderings; there are still more exact production drawings; and then there is graphic design. In no other field of design practice does the preparatory study approximate its finished product so closely, especially when the designer is working digitally. As a result, graphics are an art form calling for precision and intense attention.

This means that graphic designers produce many, many preparatory studies, and they care about them... a lot. Of the 36 typefaces above, all of which have their merits, our designers went for the seventh one in the second row. This font (Compacta BT, if you must know) will be used in all the titling in the exhibition. Picking it was an exquisitely involved process, enough to make me pay a bit more attention to every sign I've passed for the last few months.

In our case, we are very lucky indeed to be working with graphic designers whose humor and inventiveness is a match for their fine craftsmanship. The firm is called, wonderfully, APFEL. Yes, that is the German word for apple, and they do work mainly on Mac computers.... but actually it stands for the English phrase A Practice For Everyday Life (a good description of doing graphic design in public, and a little nod to the theoretical writings of Michel de Certeau). Here's their office, where the magic happens:


Beautiful isn't it? And, you'll notice, not particularly postmodern. Our team is led by Kirsty Carter, one of the two principal partners of APFEL, and also includes key contributors Louise Ramsay and Jason Wolfe. I wouldn't describe any of them as going in big for 1980s retro style, but oddly enough their fundamentally modernist, care-saturated approach is perfect for us. They have been able to summon the energy of postmodern graphics (sometimes trashy, sometimes confrontational, always surprising) without indulging in pastiche. Rather like fashion designers, graphics specialists often assemble a 'mood board', a palette of images to inspire their work.


Through some mysterious alchemy, APFEL managed to get from these sources to a set of exhibition graphics that are sophisticated and controlled, much more so than any of the originals. They have gone for a palette of materials appropriate to the period, but rarely encountered in exhibition spaces (at least at the V&A): neon, coloured perspex, and lots of slick wallpaper with patterns and supergraphics. Here are some of the samples they've produced:


Despite what I said above about the seamless relation between digital design and finished graphics, when you're producing an exhibition there are many opportunities to address physical fabrication. Labels, text panels, and wall graphics all need to be made, just like platforms and display cases. The above shots are taken of full-scale tests of these textual elements. They help us to imagine how the materials, typeface, font size, surface finish, and colour choices will all work together to produce a powerful but legible result. (Clarity is a big deal for exhibitions, partly because of low light levels but also in proper deference to vision-impaired visitors.) You also get some lovely surprises, like the luminous edge effects on the perspex APFEL have specified for the label mounts.

It's in hundreds of subtle touches like this, many of which visitors may not even consciously notice, that brilliant graphic designers can help to infuse an exhibition with its unique aesthetic personality. With APFEL's help, I hope we are producing a show about Postmodernism that connects intimately to the '70s and '80s, but has a life and spirit all its own.
24 January 2011
An exhibition is a three-dimensional experience, so despite all the help that drawings can provide - as discussed in the last post - sometimes what you really need is a model. This means you need a completely different set of skills, and materials. Not pen and paper, but plastic and glue. Fortunately our designers for the Postmodernism exhibition have one staff member who is an outstanding model-maker, as well as a skilled designer: Ana Maria Ferreira.

Before working at Carmody Groarke, Ana was trained as an architect in Portugal, at the Universidade de Coimbra. She learned her model-making skills there. For the Postmodernism show, she constructed a three-part model (one removable section for each gallery) that is astounding in its detail and precision.

Photo: Richard Davies
The materials are quite inexpensive - all the better to make quick replacements when the design changes. The basic structure is of hard foam board. Paper is used to fill in wall colour, bits of black plastic to create spatial elements like the scaffold structure of the 'club' space, and a few squares of thicker, tinted plastic to mimic the perspex we plan to use as colour accents in the space. A long, curved wall in the last gallery is rendered in single facets of thin black plastic sheet. At the moment, Ana is in the process of adding tiny scaled representations of every single work in the exhibition. Little figures are scattered throughout to give a sense of scale and movement through the space.

Photo: Richard Davies
Up close and personal, the model is remarkably expressive. As Ana puts it, "we knew that we were presenting to people who were not architects, so it should be more graphic and explicit. And there is so much diversity in space that we needed to show that... We'll do a white cube next time, but now is the time for colour, for wiggly wall, for vectors."
The model is essential for us in a number of ways. First, it is the best way to get a sense of relative scale. Though an elevation drawing or a plan can give you some indication of this, when it comes to many decisions, like the right size for a 'supergraphic' (as we call the many oversized photo blowups we are using to convey the postmodern motif of billboard-like, communicative architecture), you really need to see the space as a whole. Similarly, the way that objects are encountered gradually - sometimes only in partial view - as you walk through the space is best understood through the model.

Often in the past, museum designers used periscopes to get a sense of the visitor's view. These were simple little boxes with two angled mirrors inside, which gave you a horizontal view into the space. Our designers ingeniously adapt this technique through the use of an iPhone. They simply drop the device into the model and take a quick snap. The resulting shot can then be passed around the table for discussion. The above and below images were taken this way. They show the way that the see-through mesh and complex spaces of the 'club' will look from the visitor's eye level, and also more complex effects, like the perspectival impression one will get of a major architectural reconstruction in the first gallery, or the faceted, mirrored reflections of the curved wall in the final room. (This last picture is also a great demonstration of Ana's seamless craftsmanship.)

As these you-are-there photos suggest, the model lets us grasp the exhibition from two perspectives at once: both from a bird's eye view, and from ground level. This is perhaps the most revealing thing you learn from a model like Ana's. It is the chance to move back and forth - or up and down - from a seemingly omniscient position to the more immersive experience of the actual space, that makes being a curator or a designer so captivating in the first place.

Glenn Adamson is Head of Graduate Studies and Deputy Head of Research at the V&A.
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