Design for Life resources
These design resources support young people’s enjoyment of a museum visit and show how museum objects can provide can rich inspiration for their own imagination and creativity. They have been devised to use in any museum with art and design collections, although the principles can also be applied more broadly to other types of museum collections.
Toolkits for teachers and community project workers
These toolkits provide practical step-by-step guidance and ideas on how to organise a museum visit with young people. The toolkit shows how to use the visit as a starting point for a design project and also how to work with a professional designer if desired.
Toolkit for teachers
Engaging young people in design by working with museums and professional designers.
Download: Toolkit for teachers (PDF file, 853 KB)
Toolkit for youth and community project workers
Using museums to engage young people in art and design activities.
Download: Toolkit for youth and community project workers (PDF 1,496 KB)
Design for Life project case study
This looks in detail at how to design a polypropylene bag inspired by objects in the V&A museum.
Download: Design for Life project case study (PDF file, 1,450 KB)
Design for Life project planning document
This flexible form acts as a checklist to support three-way project planning between group leaders, museum staff and designers.
Download: Design for Life planning document for use with the toolkits
(Word file, 201 KB)
Museum activity sheets
These PDFs can be downloaded and printed so the activities can be carried out during a museum visit.
Ideas Collector
Draw and store ideas from museum objects on triangular shapes to create an attractive pyramid souvenir of your museum visit and to use for inspiration later.
Download: Ideas collector activity sheet (PDF file, 97 KB)
Design Challenge: Imaginative Headgear
Design headgear to either attract new friends or repel others from your personal space. Get inspiration from shapes and structures in museum objects.
Download: Design imaginative headgear activity sheet (PDF file, 207 KB)
Design DNA
Unravel the different strands of an object’s design. This simple questioning framework helps young people develop their critical analysis skills when looking at museum objects.
Download: Design DNA activity sheet (PDF file, 48 KB)
Videos
Talking Design
This short film demonstrates how group leaders can engage young people in discussion about design objects in a museum using the Design DNA activity model. As an example, young people discuss the iconic plastic chair designed by Verner Panton in 1960, the first to be moulded from a single piece.
View transcript of video
Narrator: Looking at 3D design objects in museum collections brings alive design and technology concepts. Here are some useful themes for exploring any design object. We’re going to take a look using the Panton Chair.
Teacher: So, we are going to look at this really iconic chair designed by Vernon Panton. Let’s have a think about the way it looks first of all. Who talk me through the style?
Student 1: I think the chair is very bright and it’s bold and looks very modern.
Teacher: So you mentioned that it’s brightly coloured and this chair very much takes its influence from Pop Art from the 1960s.
If we have a look at both these chairs and compare them and bear in mind they are from similar time periods, what sort of similarities can you see?
Student 2: They look like they are made from that same material plastic.
Teacher: So actually the chair is made from fibreglass but later prototypes were then made out of plastics. If the chair was to be made out of a different material how do you think that would impact on the look of it?
Student 3: If it was made out of metal the edges might be too sharp.
Teacher: Yes, because of the material it’s been made from, it’s got a very rounded and smooth appearance.
Who do you think might use this chair?
Student 4: Mothers might buy it for their house, like in a play room.
Teacher: What makes you think that it would be good for children?
Student 4: Because it’s colourful.
Student 5: I think artists might use this chair. They might collect it because it looks kind of unique.
Teacher: Ok, so we’ve looked at style, materials and user; now we are going to have a think about function. So, how does the Panton Chair differ to chairs you might have at school?
Student 1: The chairs at school have four legs, look hard and are made from plastic.
Teacher: Yes that’s similar to our Polyprop Chair that was one of the first injection-moulded chairs from the 1960s and it was quick and easy to mass-produce.
What effect do you think the chair has on the environment? Do you think that’s sustainable?
Student 6: It’s a very long-lasting material and very sustainable design.
Teacher: Yes, I think you’re right. I think the chair will last a long time because of the quality of the material and the way that it’s been made.
Do you think this is an interesting design that people would like in, say forty years time?
Student 7: Yeah, the chair looks quite futuristic.
Narrator: There are many ways of investigating the chair. Try using some of these questions: Is the chair made from sustainable resources? Is the shape just for style or is it also practical? What factors influenced the style of the Panton Chair? Why did the designer choose this material? Why was the Panton Chair innovative? How comfortable do you think it would be?
So, how does a designer look at museum objects?
Richard Shed: My name’s Richard Shed and I design and make furniture and interiors. It’s really useful when you are working on a design to be able to come to the museum and to be able to sort of position the thing you are designing in this sort of historical context. For example, if you are designing a chair, you are able to see how materials, techniques and processes have sort of shaped the chair over the years and then you are able to sight and position your work in this timeline. When you’re in a museum you can really explore an object from 3-dimensions - you can look underneath things, you can look over things and you can really interrogate objects. The Panton Chair is an incredibly important and significant piece of design and ultimately as well it’s very functional. I think the strongest influence that I take from the chair is really how it was innovative and how it’s challenged how we use materials and this is something I try to do with my own work. I like to try and challenge how things are made.
Design for Life: using museums to engage young people in design
A four-minute film about the Design for Life project showing the high standards of design work achieved by young people from both schools and youth and community settings when inspired by museums.
View transcript of video
Narrator: The designs you see here were all created by young people aged between 11 and 16 from schools and youth organisations across the country. Erin O’Connor, model and V&A Trustee, opened this final exhibition of 6 months of hard work.
Erin O’Connor: It’s really good, it’s exciting.
Narrator: The Design for Life project involves young people working alongside professional designers and as five other regional museums as well as the V&A. Museum collections provided an inspiration for a wide range of inventive designs.
Students from Brighton created trash fashions and organised their own fashion show. They used recycled materials such as video tape, plastic bags and crisp packets.
Exploring, drawing and gathering ideas from museum objects were at the heart of each project.
Here students research linear patterns in ancient Buddhist sculptures. From their drawings the students developed decorative designs and sized them to polypropylene. This formed a distinctive outer shell over a recycled fabric bag.
The brief was set by womenswear designer Polly Coward. She designs highly striking looking bags inspired by architecture. She often visits museums for ideas. Polly guided the students to complete their bags to a professional finish.
Natasha: There was designer called Lisa Helm. She had a suit and it had geometrical sharp designs. It was really funky and cool. That’s why I wanted to use it in my work – the electric kind of patterns on this. Look for ideas for things and actually get out there and search yourself for things. It’s a lot better than just sitting in a classroom just copying things down off a board.
Helen Cross: It’s the second year that we’ve used the museum and designers to influence what students design. This years GCSE results have shown a two-grade improvement on the sort of results that we would have been expecting in previous years.
Narrator: Its not only schools, many youth and community groups have also taken part in Design for Life.
Darren Duncan: It opens up another world to them. They have access to things they haven’t seen before. It gets them curious - they begin to ask a lot of questions and we work with young carers which gives them respite. Also it helps to develop their self-esteem and they are learning new things while attending these activities.
Interactive
DesignShare Gallery COMING SOON
This interactive gallery will allow you to share your museum-inspired design projects.
Upload an image of the original museum object, your working drawings in the museum and an image of your final product.
Design for Life resources at other museums
Bolton Museum & Art Gallery
Online lesson plan and filmed demonstration on how to develop silkscreen designs from museum objects.
Films and inspiration images from the museum’s Natural History and Egyptology collections.
Brighton Museum & Art Gallery
How to do a schools project on sustainable fashion design: session plans plus four short films with tips and demonstrations by designers
Mask Design: downloadable gallery trail and project ideas.
Manchester City Galleries
Downloadable resources and handling materials to use in the gallery on lighting design, chair design and creative thinking skills.
Museums Sheffield
Metalwork design projects and exploring the design process through inspiration from natural forms.
Design activities for families and community groups such as ‘Design a biscuit cutter’.
Shipley Art Gallery, Tyne & Wear Museums & Archives
Online resources and handling collections on jewellery, textiles, furniture and product design.
Downloadable Design Challenge trail to do in the galleries.
Design for Life was funded by the Department of Culture, Media and Sport and the Department for Education from 2008-2011; and additionally by the Museums, Libraries and Archives Council from 2010-11, as part of the government's Stategic Commmissioning Programme for museum and gallery education.