Libby Watson
Libby Watson is a theatre designer. She attended Wimbledon School of Art. Her designs include Gem of the Ocean and Radio Golf at the Tricycle, Hysteria at Birmingham Rep and Hello and Goodbye at Trafalgar Studios.
Libby Watson - A career in theatre design
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Assist somebody definitely. If you do a degree, I think you have to do a degree now I don' t think there' s any other way into it, go to one of the ones that are known about; Wimbledon, Central St Martin' s, those places. Do as much work experience as you can while you' re there. And as soon as you come out, try and work for a well-known designer; somebody with a name, maybe, who' s doing big productions. You may be one of two or three people in their studio but it' s still worth it. And do as much of that as is possible and then try to filter in your own work as you go along.
Libby Watson - Training to be a theatre designer
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I've always been into sort of design, my parents had retail shops, furniture and curtain shops, so I've always been involved in interiors I suppose. I did an A-level in theatre design which I really, really enjoyed and I was advised to go to Art School, which I ignored, and went and did Stage Management for two years, which was maybe a mistake, but it kind of helped me. But it was always still there, so when I graduated and worked as a carpenter for a couple of years, I was still very interested in designing. I thought that I could get into design by being amongst designers in terms of them coming into the workshop and me looking at their drawings and realising their work. However I realised that wasn't the way to do it at all and I just had to re-train and do a degree. So I went back to school, so I did a degree at Wimbledon Art School for three years.
Libby Watson - What inspired her to be a theatre designer
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It was sort of places I wanted to work at that inspired me. I always wanted to work at somewhere like the Royal Court. That was a place they were putting on good plays, new plays, interesting work and have that reputation. So I wrote to designers who worked in places like that and asked if I could assist them. So that's how I got into those buildings, because that's where I wanted to be.
Interview with Libby Watson, designer of Gem of the Ocean
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Interviewer: What was it about Gem of the Ocean that made you want to collaborate with Paulette again?
Libby: I' d known about August Wilson and his work, Paulette' s directed August' s work before, which I didn' t do with her, I didn' t really know her then. And I read it and thought it was a brilliant piece of theatre, and very clever and very still, very poignant, and just a challenge as well, a great challenge, particularly the scene where they go this great boat journey. And how to produce that, and how to make that work.
Interviewer: What pushed you into the direction that you ended up in?
Libby: I think, I' ve always been in to sort of, design, my parents had retail shops, furniture and curtain shops, so I' ve always been involved in interiors I suppose. I did an A-level in Theatre Design, which I really really enjoyed and I was advised to go to Art school, which I ignored and went and did stage management for two years, which was maybe a mistake, but it' s kind of helped me, but it was always still there, so when I graduated and worked as a carpenter for a couple of years I was still very interested in designing, and I thought I could get into design by being amongst designers, in term of them coming into the workshop and me looking a their drawings and realising their work. However I realised that wasn' t the way to do it at all and I had to re-train and do a degree, so I went back to school, so I did a degree at Wimbledon Art School, for three years.
Interviewer: How closely must you study the text to come up with the sort of interpretation?
Libby: You have to study it quite closely in terms of movement around the set, and how people are going to come into the space and out of the space. This is not particularly tricky and there aren' t any scene changes, it doesn' t suddenly go to another place entirely, it always within this house, and pretty much always within this room. There' s a little bit of action talked about outside but you don' t really see it. So, in terms of that, fairly straight forward, just making sure people can be seen everywhere, which is particularly tricky in the Tricycle, because it has sight-line issues, it' s very difficult to design for, in terms of getting everybody to see everything. It' s quite hard.
Interviewer: It' s been said that you mix magic with realism, how deliberate is that?
Libby: I think that, for this one, very deliberate, because of the magical element of the story that had to be in there somewhere. If it had just been a straight-forward flat-floor with a full roof and everything else, I don' t think it would have taken us on the same journey, to be honest. I think it needed an element of ' something' s a bit odd' about it.
Libby Watson - Realising her designs
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When I first started designing I probably kept my designs very simple, because I didn't want to overstretch my capabilities. I wanted to be able to understand that everything I put on a piece of paper I could realise myself. Now I'm much more adventurous and I design things that I don't necessarily know how to realise and I'm relying on other people's expertise. Because its years ago now since I was a carpenter and times have changed; equipment is just better now and there's much more can be done. So I have to be more adventurous.
Libby Watson - Set model boxes
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I work better if I work three dimensionally rather than putting it in a sketch. I think directors respond better three dimensionally than giving them a drawing. As we know drawings can be very deceptive: they can make things look much bigger or much smaller than they really are. Although we are getting more into sort of computers and working in that way, I think the model will always feature in theatre design. I just think it's too organic, you know, so I think it will remain.