ADAM FUSS: I like forms in my work to raise questions. Is there a spiritual element to being alive? Is there a spiritual element to my past experiences?
I feel that I explore my themes, essentially in the dark. The dark room is the shadow place. So when in that place, you know that’s where you make discoveries, where you’re creator, it’s more in there than in the light.
I feel a photogram, which has much less information, has much more intimacy and feeling than a normal photograph.
The way I discovered the photogram was through accidentally finding within the pinhole camera process that it would be possible to make pictures without needing the outside world as a subject.
Metaphorically I stepped into the camera…and I’m still there.
I came to snakes and ladders recently because I was interested in how the snake was depicted as a negative phenomenon, and the work I’d been doing with snakes and ladders has allowed me to explore that paradox around the snake as being something very energetic, powerful, positive. And at the same time being something that is corrupting, repulsive, to be avoided.
Bringing images, manifesting images, that bringing out and externalising has been therapeutic for me. Healing.
You don’t create, you die. You know, you’re not creative, you die. It’s just about survival really.
EVENING EVENT: While Design Culture Salon 10 looked at the concept of movement in urban culture, this salon focuses on spaces of immobility to reveal some of the inconsistencies and resistances in contemporary design culture.
Strawberry Thief by BAFTA award wining games designer Sophia George is a playful celebration of the work of Victorian designer William Morris. Uncover the famous Arts and Crafts design by drawing on your screen with your finger and watch your iPad transform from blank paper to an animated masterpiece.