Learning Resources

Exhibition Resources

Explore our range of learning resources linked to our current and past major exhibitions. They are aligned to the Scottish curriculum and can be adapted for learning at all levels.

Plastic: Remaking Our World

Plastic has revolutionised the world and how we are trying to lessen its impact on our environment.

Night Fever

Learn how nightclubs are an example of a total design experience and explore key themes represented throughout the show.

Now Accepting Contactless

Discover the vital role design played during the pandemic, revealing ways both designers and citizens have used their skills in the crisis.

Mary Quant

Our resources explore textiles and construction, brand and marketing, along with the wider social context of the Quant era.

Schools' Design Challenge

At the end of 2019, we invited schools in Dundee, Angus, Perth and Kinross and Highland regions to take part in our Schools Design Challenge.

The challenge, based on the 2018 Scottish Govt Strategy ‘A Connected Scotland’, asked pupils to design new solutions to alleviate isolation and loneliness in their school communities. Using design as a tool for social change, pupils were encouraged to work together to find solutions that address the issues directly affecting them.

A closely cropped image of a comic depicting a visit to Dundee.  In the centre of the panel is a number of illustrated Dundee icons including a penny black stamp, a girl from Grant Theft Auto, Lemings, Desperate Dan and Keillors Marmalade

Comic Book Design

Reimagine a well-known fairytale for the modern day, and design your very own comic strip using our Comic Book Creator worksheets. Take inspiration from the graphic novels and comics in our Scottish Design Galleries and think about storyboarding and sequencing while imagining a new version of an old story.

You can also check out Adventures in Design, by comic illustrator Will Morris and graphic designer David Mackenzie. In 2015 they designed a giant 150m long comic strip, which covered the museum’s building site hoardings for two years while it was under construction. It tells the story of the everyday relevance of design – how it solves problems, improves lives and makes the world more beautiful and fun.

A photo of a toddler and her dad at a family workshop.  The table is covered in small pieces of cut up paper

Family Design Challenge

Imagine an idea, develop it and share it!

Right now we are staying home more than ever. So we’ve come up with a special Family Design Challenge where you can design a new way to help people from feeling lonely.

Design isn’t just about making things. It can also be about developing and sharing new ideas. It can even be used to change the places we live, learn and play in.

What matters to you is important to us, and we know you’ll come up with some fantastic, interesting and fun ideas. Try new things and dare to think big! And don’t forget to share them with us @VADundee!

A child wearing a peach top holding a glue stick.  On the table below them are some garden inspired worksheets

My Garden Design

Think about an outside space you would like to design. If you don’t have an outside space, what would your dream garden look like? What would you do in it? Use the sheets and information below to help you.

Our Community Garden project was co-designed by a group of adults living with and recovering from a range of health issues, with architectural design studio kennedytwaddle and designer Linsey McIntosh. Using the co-design process, they explored every element of the garden in detail. How would they like to feel when in the garden? How should it look, smell, sound? How should it feel to the touch?

Our Community Garden is located in Slessor Gardens, just across the road from the museum. You can find out more about the project below:

The Community Garden was supported by players of People’s Postcode Lottery and the Rank Foundation.

A photo of a child creating a pop up museum in a book using paper cut outs of objects in the museum

Pop-up Museum in a Book

Ever wanted to become an exhibition designer? Well now is your chance! Use the templates below to start you off or create your own and draw objects you would like to put in your own museum.

This pop-up version of V&A Dundee was inspired by the original stage set designed by Scottish artist John Byrne for The Cheviot, the Stag and the Black, Black Oil. Made in 1973, the theatre set takes the form of a giant pop-up book. The compact cardboard design meant the set was cheap to make and could be transported on the top of a van for touring around Scotland. The actors would turn the page during the play to reveal the next scene.

This downloadable version, created by designers Tessa Asquith-Lamb and Martin Baillie, features more inspirational objects from our Scottish Design Galleries, including the ‘Lips’ dress by Holly Fulton, a teapot by Christopher Dresser and the kaleidoscope, invented by David Brewster.

The project was supported by players of People’s Postcode Lottery and the William Grant Foundation.

Someone holding a white piece of paper over a white light box with "Dear Future Me" on it scribbled in black pen.  The paper is surrounded by white geometric shapes made of paper.

Design for the Future

How will the future look? Where would you like to live? How will you get around? What kind of clothes will you wear? What will things be made of? What will they be powered by? Will they be able to do extra things they can’t do now?

Join the designers of tomorrow and imagine the future you want to live in, using the worksheets below.

A photo of a child making a character out of pieces of coloured paper

Videogames Character Design

How would you design your ideal videogame character? What would their story be? Who would be their friend – or foe? Would they have a sidekick, or even a pet? Think about all the different things they could do – get stuck in using the sheet below.

If you’re looking for some extra inspiration, we commissioned a videogame called Plaything in 2019. The designers and creators told us all about the variety of different design processes it takes to make a game. You can read more about it here:

Make your own Plaything

Resources for Schools

If you are an educator looking for resources to use in the classroom please head over to our dedicated Schools Section.