Karen Rubins - Comics Artist Residency

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Goodbye, Studio

My Studio full of stuff.
 
Today is my last day as a resident at the V&A. Everything is packed into boxes, ready for me to take home, the walls have now returned to their plain white after having been filled with works in progress and collected postcards. 
 
Six months sounds like a long time, but sitting here at the end of it, I can hardly believe the residency is over. To say I didn't want to leave would be an understatement. I've met countless people in Open Studio sessions, run workshops, trawled the NAL's comics collections, co-curated a display, worked with many different individuals and departments, experimented with materials, handled samurai swords and perused the collections at length. Occasionally I even had time to make some comics. All in all, it's been a great six months, even when times were stressful and things went wrong, because it's all character-building (and fuel for storytelling)!
 
However, just because I don't officially live here any more, it doesn't mean I won't be coming back! There is still a lot of work to be done, stories to finish telling, comics to read, places to be explored... 
 
I will be continuing to keep up this blog for V&A related work and news, and you can keep up with whatever I do next at my website and blog.
 
Thanks for reading!
 
 
- Karen ^_^

The Playing Cards Project

This is more of a series of blog entries in one, since it is talking about the whole process of this project from beginning to end. Why not write the entries as the thing progresses? Well, one gets caught up in actually doing the thing! The idea came about while I was in the Prints and Drawings Study Room, researching depictions of magic for a story I was writing. I had been told that there was a large collection of playing cards and tarot cards in the Prints collections, along with various other material I might find useful, so I was carefully unwrapping tiny archive boxes full of all sorts of fascinating cards from throughout the ages. There was a huge variety, from fairly standard playing card decks as we know them now, to the obscure and sometimes baffling.

 
Now we’ll step back in time a day or two when I saw this:
Symbolitron
Seventh Sanctum is a website that provides random generators to help with your writing, or purely just amuse. Naturally, being a procrastinator and some kind of writer, I like to go there occasionally for some web-based humour. However, this time I found something that appealed greatly. The Symbolitron. A random story idea generator that is billed thus: “Symbolitron-Need a story that's got some deep symbolic (or merely pretentious) meaning! Come here for some ideas!” Obviously I couldn’t pass up such an opportunity. A sampling of its delights are:
 
The romantic story about traitors where the characters map to the twenty-six letters of the Alphabet.
The story where the artistic styles map to the twelve signs of the zodiac.
The swashbuckling story about rangers where the characters map to the eight Neopagan Sabbats (Samhain-Yule-Imbolic-Ostra-Beltane-Midsummer-Lughnasadh-Mabon).
 
(If you aren’t familiar with the concept of random generators, spend a few minutes on the site to familiarize yourself.)
 
Back in the Prints and Drawings Study Room I found myself thinking about the playing cards, and how each one could potentially be a panel in a graphic narrative (aka comic strip). What if you could have a sequential narrative story where each panel maps to the 52 cards of a standard playing card deck. Of course, the panels would have to be interchangeable, so that you could “deal” yourself a hand that would be a story in itself. Would this work? I had no idea, but it sounded like a fun challenge. Meanwhile, I tried playing this game using a set of (non-standard) Biblical Scenes playing cards, but the panels were really too complex to create any kind of meaningful story out of Abraham sacrificing Isaac one panel to the opening of Christ’s tomb in the next.
 
I set about obtaining some very simple divinations of playing cards from the internet, the sort that might be used in casual fortune telling. I didn’t want anything complex or particularly meaningful, just ideas for what should go on each different playing card. I combined a couple of different sets of meanings, since many of them were very similar. There are only so many ways “you will have good news” can be depicted.  I went about sketching basic scenes that conveyed the sense of each divination, using some very simple characters. I decided to name them Jean, Jack and Cassie, although the names never appear on the cards so that they can be whoever you want them to be.
Jean, Jack and Cassie
After playing with these and seeing that they did indeed make different narratives depending on how you re-arranged them, and were fairly consistent, I produced artwork for each of the card panels.
 
Card Stories 

I designed my cards by thinking about what appealing qualities the playing cards I had used for my research had, their size and shape, for example, and the colours used in the printing. I stuck with a very simple colour scheme of a vermillion red and black for the pips and numbers, and a fairly dark blue for the panels, sampled digitally from an old Jack from the collections.
 
After making myself a prototype deck to play around with, I found a playing card printer who would print custom cards. Then it was a matter of designing the box, and the jokers and naming the project. I used my trusty crow motif for both the jokers and the eye-assaulting back pattern of the cards. After agonizing for several weeks over the title, and annoying everyone I saw by asking them for ideas, I settled with something I had thought of quite early on: Hand of Fate. And thus, Hand of Fate: Comic Strip Playing Cards were born.
 Cards front back and joker
As well as an interesting experiment in the comics medium, possible uses for the cards could be: Various story-telling games, a tool for writers to come up with plots, fortune telling (not recommended if you’re actually serious about it), or just playing your favourite card games. Other suggestions invited!
 
Just before Christmas, I received my delivery of the printed packs of cards. Here they are:
 The cards in a big box
 
The cards, printed and arranged.
I’m really pleased to have actually been able to complete a project from conception to manufacture while I’ve been in residence at the V&A, even though it began as rather a tangent, and was not what I was expecting! Incidentally, I’m still working on that story about magic…

 

Stories for Humans 3 - The End

 Thanks to everyone who added work to the giant comic in the Stories for Humans display. I am hoping to get a digital version on the web, so that it will be possible to read the whole thing. Apologies to those I had to weed out! Non-sequiturs, rude pictures, and "I woz 'ere"s were summarily removed. 
 
This is the wall in its final state.
 
Stories for Humans, the End
 
It was sad to see the display taken down at the end of November. I  have fond memories of walking past and watching students drawing from the comic pages on display, accosting them and asking what they were doing. I was particularly pleased when a group of students from Bristol had come up to the V&A for a day and Stories for Humans was one of the displays they had been specifically asked to see by their tutor. 

Stories for Humans 2 - The Insanity Continues

 This panel just about sums it up:
 
I knew this would turn out crazy...
 
How right you are, dear Badger. 
 
After a lot of weeding out of random drawings and rude sketches, the comic began to take shape into something narrative, if very bizarre. Now it has reached a length where it covers all of the boards, giving a pleasing effect of completeness. Of course, people are still welcome to add panels, the older ones will just be shunted off the top right corner to make room.
 
The "story" was rendered even more odd by panels falling off and being placed back in a different order. This merely adds to the rather surreal effect. Many thanks to those visitors who kept re-introducing the Badger character from panel 1 to give a sense, however tenuous, of consistency! 
 
Stories for Humans full wall.
 
Overall this group project is going really well, and in some truly unexpected tangents. I hope to be able to put the whole story on the web once the display goes down. 

Mini-project: Comic rebus

For a simple mini-project, I wanted to be able to answer the simple question "So, what do you do?" using a short comic strip which I could then emblazon onto t-shirts or other garments. 
The strip I came up with follows a long history of rebuses - images to take the place of words or syllables to contain a hidden meaning. For example see this hanging "The Shepheard Buss" from the V&A's collections. Made in around 1600 in England. The symbols and words around the border contain a motto.
 
Shepeard Buss wall hanging with rebus
 
And this book plate from the 19th Century. The rebus is a simple rendition of the author's name "Ashbee". 
 
Ashbee 19th century rebus.
 
I also wanted to the story to make sense on a purely visual level. 
 
Woman's eye widens in surprise and delight as she sees...
 
.. in a drawer she has just opened...
 
...a pile of comics!
 
So this is the comic strip I devised:
 
I draw comics strip
 
In case you haven't got it yet, it reads "I DRAW COMICS."
 

Manga Day

Yesterday was Manga Day here at the V&A, and in honour of the theme, I would like to share with the world examples of manga hidden among the V&A's collections.... 
 
This sculpture of Puck looks remarkably like Goku from iconic manga series Dragonball Z, despite being produced roughly 200 years previously on the other side of the world.
 
Puck looks like Goku
 
 
This example of stained glass from Britain in the 1940s is incredibly manga-looking. The eyes, particularly are typical of the generic big-eye look associated with manga. 
 
 
Stained Glass Manga
 
 
I will keep searching for more examples of manga that is not manga! 

Stories for Humans

After many trials and tribulations, my comics-themed display Stories for Humans is now up in Room 220, and has been there about a week. Images from comics and graphic novels I chose from the National Art Library's enormous collection adorn the walls, along with a public participation comic. I selected the content with a few criteria in mind; obviously they should have some appeal to me personally, but I also wanted both a diverse selection, and examples of comics that might appeal to non-comics readers. 
 

 
A week has passed, giving time for visitors to add their panels to the interactive comic. After putting the first starting panel up myself, abetted by fellow comics creators Francesca Casavetti (panel 2) Dan Lester (panel 3) and the mysterious Schmurgen Jonerhaffs (panel 4) the story has gone in wild and unpredictable directions. 
 
Beginning of Comic
 
The original character is based on one of the netsuke in the V&A's Japan collection, in the form of a badger dressed in a lotus leaf. As well as being an amazing carving, the character of the badger is very cute and suggestions of what he might be hiding under that leaf inevitably follow! 
 
Bongos and Haircuts as the Comic Continues
 
The story continues relatively sensibly... and then becomes a tale of the kind of haircuts that were fashionable in the early nineties and sported by the likes of rappers Kid 'n' Play. 
 
Comic and Haircuts
 
I invite additions from everyone! This is how it's done:
 
Comics Instructions

Welcome to my Blog

Karen in the Studio
 
I knew time would pass quickly during my six months here as an Artist in Residence, but I wasn't quite prepared for just how quickly! Like previous Residents I have been overwhelmed by the sheer amount of stuff here in the V&A, running about looking at the galleries, finding my way up into the 'Specials' in the National Art Library and discovering new sections, corridors and hidden staircases in the building itself. Then there is the studio itself. So far, all my drawing has been done at home, and there is nothing like being at home for distracting myself. I'm a born procrastinator, so having a studio of my own, particular one so well-equipped, means that I am away from pretty much all potential distractions. If I do find myself unable to concentrate on anything, there is always the whole museum to wander around, sketch, and be inspired by. 
 
 So, now that a little time has passed for me to settle in, I can start writing this blog. I'll admit to being a little intimidated by blogging, despite having one of my own. I've never been good at keeping diaries, either. Hopefully, someone out there will find this enjoyable and informative! I'd love to know who is reading this, and what kind of things you would be interested in hearing about, so please leave your comments.