We have launched a new website and are reviewing this page. Find out more

Innerscape

Innerscape

This illustration has two axes: the pilgrimage and the virtual reality (VR). The former is the content, and the latter is the form. First, the pilgrimage: I walked 799 km over 29 days last summer, from St. Jean Pied de Port, France, to Santiago de Compostela, Spain. My work is based on this experience. A pilgrimage is a kind of walking that merges a spiritual goal with a painful and repetitive bodily performance. When we walk, our rhythm of thinking is in perfect harmony with each step so that we can exist inside our minds and in the landscape simultaneously. Walking connects the internal world with the external world. Throughout the pilgrimage, I collected fragments of my internal world. In doing so, I visualised a new innerscape by combining experiences, thoughts and memories. I chose VR as my form of illustration because the internal world can be interpreted as a virtual world. The viewer can experience the illustration through VR by walking into the drawn world, which is an innerscape—a symbolised and represented reality. VR is a new medium for illustration whose possibilities can be explored in countless ways. My work is drawn not with 3D modelling tools but with a VR illustration tool, Quill; the difference is that with Quill, one can draw lines and figures directly into the VR experience. This ability offers new possibilities for illustration with VR that reach beyond gravity, scale and perspective so that we can explore a new world of narrative. The viewer can read this type of illustration in his or her own way without following a fixed storyline. The viewer explores and experiences the illustrated world from the inside. 

Innerscape unfolded, and I stepped on it.
I walked seeing my shadow.
I walked on the eternity, as the sum of the layers of moments.