The original contemporary late night event
An ever-changing, curated programme of live performances, cutting-edge fashion, film, installations, debates, special guests and DJs, with bars, food, and late-night exhibition openings.
Held on the last Friday in every month (except December & September) from 18.30 - 22.00.
Friday Late is free and drop in. All events are available on a first come, first served basis.
All visitors to Friday Late should use the main entrance on Cromwell Road. If you are a V&A Member, corporate member or hold a ticket to an exhibition please use the Exhibition Road entrance.
Exhibition Tickets are available from the Exhibition Ticket Desks. Tickets are subject to availability, and no booking fee applies. Please note tills close at 20.30.
Please note, if the Museum reaches capacity we will allow access on a one-in, one-out basis.
Filming and photography will take place at this event.
Pushing Buttons Come push our buttons as radical videogame design takes over the V&A. Play, make and spectate in arcades,workshops and performances that take us from the rebellious world of altgames through to the massive cultural phenomenon of eSports.
Friday 28 August
Think you can fly a spaceship? Welcome to your first day aboard the LHS Bikeshed! As part of a three person crew this game invites you to take the spaceship simulator (a converted caravan) on a test flight, launching from an asteroid, passing earth and Mars before flying around Neptune for the journey home. The LHS Bikeshed is based at the London Hackspace in Bethnal Green. This is a timed activity, please sign up on the night.
Spotlight Space, Grand Entrance
Lumino City is a wondrous sprawling puzzle adventure game, entirely made from paper, card, wood, miniature lights and electric motors. See some of the models from the game that are part of a three-metre-high model city environment. The indie games studio State of Play collaborated with award-winning architects, fine-artists, prop-makers and animators to create the Lumino City environment. Hear from architect Catrina Stewart and State of Play director Luke Whittaker in the National Art Library at 19.00.
65daysofstatic composed the score for No Man’s Sky, a forthcoming game about exploration and survival in an infinite procedurally generated galaxy. The score is a new kind of generative, interactive and endless soundtrack. Expect noise, melodies, beats and sci-fi textures from the band in this special DJ/cut-up/remix set of the sounds that underpin the game’s myriad worlds. Space never sounded so good.
Mses Extra Extra This Just In
Scottish writer and video game narrative designer Cara Ellison and Rock, Paper, Shotgun news editor and visuals master Alice O'Connor, recklessly abandon their regular video game duties to bring you a DJ set that's all pop with riot grrrl and hip hop frills. Cara's writing and game narrative work has been featured in The New York Times and Wired, while Alice's brief manifestations outside cyberspace are as part of mirth-bringers The Wild Rumpus.
Raphael, Room 48a
Hearthstone has become a cultural phenomenon played by over 30 million people around the world and has rapidly become one of the most popular eSports franchises. Discover the magic of Hearthstone by yourself and play in mini tournaments as Electronic Sports League professionals commentate from our very own eSports casting desk.
Fashion Gallery, Room 40
A portmanteau of the words costume and play. Come and see costumes inspired by videogame characters and meet the cosplayers themselves; Laura Sindall who has fabricated costumes for videogames companies, such as Tecmo Koei, 2K, Namco, Sony, Nintendo, Ubisoft and Microsoft. Also, Lettie Shiels and Claudia 'Clood' Maw who represented the UK at the European Cosplay Gathering final in Paris. Be inspired!
Medieval & Renaissance, Room 64b and Tapestry, Room 94
Wild Rumpus are a UK-based collective who throw late night arcade-style events that strive to turn perceptions of videogames on their head. This Friday Late they join us and curate a playable arcade of independent multiplayer videogames that are bizarre, playful and absurdly amazing. These are the sort of games you simply can’t just play at home on your sofa, so come along and let the Wild Rumpus start! Some games will be situated in the John Madejski Garden depending on the weather.
Architecture for Play and Wonder
Medieval & Renaissance, Room 50b (meeting point)
19.00 & 20.30
Videogame levels are spaces designed to encourage play. Museums, too, are designed to encourage particular behaviours and experiences. Come on a tour of the V&A with game maker Sophie Sampson that looks at the design of the museum and the objects within it through the lens of the game designer. Sophie Sampson is a writer and producer with physical games company Matheson Marcault.
Weston Cast Court, Room 46b
Join us for a series of microtalks throughout the evening from some of the most fascinating and insightful speakers on videogame design and culture as they take us from the underworld to psychogeography and beyond. Guests include:
Jordan Erica Webber
Daniel Nye Griffiths
FEMICOM Museum at the V&A
Sculpture, Room 25
FEMICOM Museum, based in Austin, Texas, is an online resource and pop-up museum that archives femininity and ‘girly culture’ in twentieth-century videogames. Check out this selection of historically significant girly game software and hardware, chosen by FEMICOM director Rachel Simone Weil.
INTERACTIVE STORIES MADE EASY
Seminar Room 3, Learning Centre
19.00, 20.00 & 21.00
Games writer Charlene Putney will share how to craft interactive stories using a free and easy-to-learn tool called Twine. The workshop will begin with a tutorial that will set you up to create immersive tales at home. You’ll then craft a story together with other visitors and have it published online — a story only this particular audience could create!
The Random Zine Generation Game
Reception, Learning Centre
In this Random Zine Generator workshop, you’ll be sent on a randomly generated quest around the V&A, tasked with responding to the event in a unique (possibly ludicrous) way. Check out the library of videogame-themed zines too. Take a few moments out, borrow a zine to relax and read in the comfort of the Learning Centre.
Lunchroom, Learning Centre
Come and experience the papery world of Tearaway Unfolded on PlayStation 4 with Media Molecule.Take part in our papercrafting workshop and create your very own characters and creatures from the game! Get hands on with Tearaway Unfolded too and have a go on our playable demo where you’ll see your papery creations come to life.
Burn the Keyboard
Lunchroom, Learning Centre
Burn The Keyboard invites you to build interfaces and custom controllers using arcade buttons and joysticks, duct tape and cardboard. After an introduction and a short talk about existing projects, work with Jonatan Van Hove to design and build something unique. No circuit bending, no hacking (in the traditional sense), just plain old arts and crafts and zero-setup electronics.
Programme cover design
Souvenir programme wrap created by London- based illustrator Laura Callaghan.
Food & Drink
Drinks are available in the Grand Entrance throughout the evening and in the John Madejski Garden (weather permitting).
Food and drinks will be served in the Café until 21.00.
Also on tonight
What is Luxury?
25 April – 27 September 2015
A V&A and Crafts Council Exhibition
Sponsored by Northacre
Shoes: Pleasure and Pain
13 June 2015 – 31 January 2016
Sponsored by Clarks
Supported by Agent Provocateur
With additional thanks to The Worshipful Society of Cordwainers
V&A presents Friday Late
Friday 30 October
October’s Friday Late invites the hotpot of cultural activity that is The Potteries to take over the museum for a night. Explore the making and meaning of ceramics, dine at Wedgwood's pop-up tearoom and move to some Northern Soul as we celebrate with British manufacturers, artists and designers that continue to fire-up Stoke-on-Trent’s ceramic heritage. In collaboration with the British Ceramics Biennial 2015
Keep in touch
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About Friday Late
Friday Late began in 1999, establishing the much-copied format for London cultural centres' evening events. The programme celebrates all aspects of contemporary visual culture and design in society, bringing audiences face-to-face with both leading and emerging artists and designers. By providing a platform through which to test ideas and challenge convention, Friday Late aims to inspire and provoke, whilst encouraging audiences to interact with the Museum’s collections in new ways.