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White adaptive gaming controller with large black buttons and d-pad on a gray background, designed for accessibility.

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Game On: Adaptive Play

Friday 7 – Monday 10 August

Play, test and experiment with video games exploring inclusive design

This free drop-in event, organised in collaboration with Abertay University, showcases video games from developers highlighting accessible design and adaptive controls.

From exploring natural landscapes in VR to escaping a bakery using sound, these games aim to level the playing field and create inclusive experiences for all players.

Friday 7 – Monday 10 August

10.00 – 17.00

Juniper Auditorium

Free, drop-in

Abstract twisted sculptures emerge from a sandy desert under a pink, dawn-lit sky, casting long shadows.

Rhizoma VR: RNIB XR Toolkit Edition

This is an immersive virtual reality experience designed to explore human connection with nature in an increasingly urbanised world, as part of a collaboration between the Royal National Institute for Blind People (RNIB) and Abertay University. Exploring deserts and forests, the VR experience contains accessibility features for blind and partially sighted people (BPS). Developer: Abertay University

Dimly lit stone corridor with arched ceiling, wooden chests, a table, and glowing objects, evoking a medieval or fantasy ambiance.

Non-visual Navigation (Untitled)

This project will offer attendees the opportunity to play through a stylised first-person shooter dungeon crawler experience using non-visual cues. Players will be tasked with trying to traverse through the space using an auditory systems and purpose-built vibrotactile “gauntlets” that use vibration to guide them. This work is based on existing research in the field of blind navigation. Developer: Abertay University

Abstract 3D structure with colourful tiled walls in red, blue, orange, and gray; features ramps, platforms, and a central chair.

Asymmetric Multiplayer (Untitled)

This multiplayer game offers a short age-appropriate free-for-all shooter experience where players can drop-in and drop-out. This experience explores player attitudes of fairness in competitive settings. In the game, the better you are doing, the more your avatar will stand out visually. Whereas, if you fall behind, then you will blend in with your environment. Developer: Abertay University

A digital scene with a toppled plant pot, sunflowers, and a ladybird. Text: "I haven't seen this before! Where would you see it? At Home/Going to Work."

Memory Through Touch

Memory Through Touch is a post-graduate research project exploring co-designed game development and people living with dementia. This prototype is based on reminiscence therapy, a form of non-medical group therapy involving holding picture books, photographs, and objects from participants individual pasts as a form of memory sharing and storytelling. Developer: Abertay University

Colourful geometric shapes orbit a central pink-outlined circle on a dark background, with bright neon bars flanking either side.

Obliterate

Who gets to play high-intensity competitive games? Obliterate is a three-player arcade game which uses a series of subtle changes to try and even the playing field. As you play, the system might be using a number of subtle changes to help your opponents out, or they may be helping you. Developer: Abertay University

Logo with a croissant above the text "Blind Bake" on a brown circular background, set against a red checkered pattern.

Blind Bake

Play as a croissant and escape the bakery! Blind Bake is a small experimental game built to showcase audio navigation through 3D levels. It hopes to teach gamers and developers some basic methods of guiding players without sight through spatialised audio. It is the proud recipient of the ReadSpeaker GGJ Accessibility Award. Developer: No Loading Required

In collaboration with

Abertay University Dundee
Abertay University
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