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Games as Literary Artifacts
Games as literary artifacts
There's a lot of talk about storytelling in games - a recurring theme since the dawn of interactive entertainment.
BAFTA-winning writer, designer and director Simon Meek has a long-held belief that digital narratives have the potential to equal and eclipse those found in books, theatre and film - leaving a legacy beyond mere entertainment. But where are we on this journey? And why should we care?
Hear from a range of speakers and discover the little-known stories of Scottish design with international impact during our Lunchtime Talks. Don't forget to bring your lunch!
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