Videogames: Design/Play/Disrupt

Ran from 20 April 2019 to 8 September 2019

Immerse yourself in the groundbreaking design and culture of contemporary videogames

This exhibition explored the creative process behind playful, radical and provocative games through original design, concept art and prototypes.

Videogames: Design/Play/Disrupt was curated by Marie Foulston, V&A Curator of Videogames and Kristian Volsing, V&A Research Curator.

Supported by Patrons and Members of V&A Dundee.

Members go free, join now

Ran from 20 April 2019 to 8 September 2019

Exhibition Gallery

£6 - £12, prices shown online include a £1 discount per ticket.

Key Objects

Consume Me, Jenny Jiao Hsia
Hummingbird by Niall Moody, 2017
If Found, Please Return by Dreamfeel, 2016
The Graveyard concept art, Auriea Harvey, Tale of Tales, 2007-08
Character sketches from Journey, thatgamecompany, 2012
Arcade Backpack, 2012. UCLA Games Lab. Photo by Robin Baumgarten.
No Man’s Sky, 2016. Hello Games
Ellie and Joel character sketch from The Last of Us, Naughty Dog, 2013


Video Games: Design/Play/Disrupt Publication



Our commissioned game explores character development and the sense of self in videogames

Generic background for Membership promo module


V&A Dundee Membership enables you to visit our changing exhibitions time and time again

Be the first to get the latest news from V&A Dundee.

Join our newsletter and be the first to know about the latest exhibitions, events and activities.

Get the latest news from V&A Dundee

Sign up to hear first about exhibitions, events and new things to do.

image that represent two pages of V&A dundee website