The mid-2000s to the present has been a period of radical change and development within videogames. Over the past 15 years a host of technological catalysts from smartphones to social media and the rise of broadband have radically impacted not just the way games are designed and played but also the critical conversations we have about the medium.
As part of the exhibition Videogames: Design/Play/Disrupt, we interviewed a series of leading writers, designers, players and advocates who form part of a new wave of commentators whose work challenges the way we perceive videogames today. Pushing back against the stereotypes that have influenced how we think about and interact with the medium, they confront some of videogames' more controversial aspects with sensitivity and nuance and explore the potential of videogames to engage with pressing social and political issues.
Here we present two short extracts taken from the longer series of interviews that feature in the exhibition.
For those interested in further exploring some of the subjects covered in these videos and the 'Disruptors' section of the exhibition, we have included a handful of links to recommended articles, publications and videos below.
Videogames are a girl thing
Playing with guns
Sexual Videogames are Good for Us by Leigh Alexander
A Series of Shots in the Dark by Pippin Barr
On Men's Sexualisation in Videogames by Mattie Brice
Black Women are Already Superheroes by Sidney Fussell
Just Making Things and Being Alive About it: The Queer Games Scene by Brendan Keogh
Video games need more women – and asking for that won't end the world by Keza MacDonald
How evil should a videogame allow you to be? by Simon Parkin
The Monster Within by Liz Ryerson
Sex Games, part 0: the sex games awaken by Robert Yang
Videos and talks
Rasheed Abueideh – #1ReasontoBe, Game Developers Conference 2017
Rami Ismail – We Suck at Inclusivity: How Language Creates the Largest Invisible Minority for Games, GDC 2015
Meg Jayanth – 10 Ways to Make Your Game More Diverse, GDC 2016
Anita Sarkeesian – Tropes vs Women in Videogames: Damsel in Distress Part 1
Rise of the Videogame Zinesters: How Freaks, Normals, Amateurs, Artists, Dreamers, Dropouts, Queers, Housewives, and People Like You Are Taking Back an Art Form by Anna Anthropy
The State of Play: Sixteen Voices on Video Games by Daniel Goldberg & Linus Larsson
Game Changers: From Minecraft to Misogyny by Dan Golding & Leena Van Deventer
Queer Game Studies by Bonnie Ruberg & Adrienne Shaw