Friday Late

The original contemporary late night event. Friday Late celebrates all aspects of contemporary visual culture and design in society, bringing audiences face-to-face with leading and emerging artists and designers through live performance, film, installation, debate, DJs and late-night exhibition openings.

Friday Late is FREE and drop in
Last Friday in every month (except May & December)
18.30-22.00

All events are free and places are designated on a first-come, first-served basis, unless stated otherwise. Filming and photography will take place throughout the evening.

Please note, if the Museum reaches capacity we will allow access on a one-in, one-out basis.

#FridayLate

Making Play - 29 September 2017

Making Play - 29 September 2017

From the lo-fi and familiar to the new and cutting-edge, step into the V&A’s digital playground. Bringing together game designers, artists and architects, we challenge you to get creative. Work together to design alternative realities, explore independent games in our arcade of the future and figure out just how big you can build with Velcro.

This Friday Late is held in collaboration with Parallel Worlds: Designing Alternative Realities in Videogames, a V&A conference held on Saturday 30 September, in collaboration with the London College of Communication.

Games Are For Everyone
Cromwell Road, Grand Entrance
Bringing their signature club night down from Scotland, indie game curators We Throw Switches transform the Grand Entrance into a world of digital curiosities. Explore this traveling game arcade and delve into an amazing array of independent games, alternative controllers and colourful cabinets. Huddle around a machine and work together in a series of multi-player games, or fight your way through your opponents to move onto the next level. Whatever you are interested in, you’re invited to get playing and celebrate indie gaming in all its fantastic forms.
@WeThrowSwitches

From Concept to Construction
The Raphael Cartoons, Room 48a
19.00, 20.30
Step into the breath-taking visuals of Monument Valley 2, a puzzle game where mind-bending architecture and geometry transports you to otherworldly landscapes. Join art director David Fernández Huerta as he breaks down the process of crafting the game’s distinctive aesthetic and unique style. Get stuck in and craft your own landscapes inspired by the game, as you take part in a live digital painting session, or to pick up tablet and create your own unique character for the game.
ustwo.com | @ustwo

Monument Valley 2 Live Soundtrack with the Lydian Collective
The Raphael Cartoons, Room 48a
19.45, 21.15
Providing the perfect backdrop to Monument Valley 2’s elegant interactive experience, join us for a live performance of the game’s score. Listen to the meditative ambience and melodic experimentations of composer Todd Baker, with his band Lydian Collective as they deliver live arrangements from the MV2 soundtrack alongside a selection of their original material that draws inspiration from the world of games.

Beta Public
Prince Consort Gallery, Room 110
19.00, 20.00, 21.00
Join Beta Public and artists Foxy & Husk, John Smith and Nigel & Louise as they take to the stage in an exciting collaboration with provocative game developers. These specially designed live art commissions combine theatre and videogames in new and exciting ways, taking you on an adventure into a new world of gaming and play.
beta-public.com | @beta_public

Heterotopias Live: Idle Minds
National Art Library
Please note coats and bags are not permitted in the Library. Please leave these items in the cloakroom.
19.30, 20.15, 21.00
What happens when we stop following orders? When we pause and take our time ambling through virtual spaces? In this live edition of the architecture and games zine Heterotopias, you are invited to let your imagination run riot and get idle with artists, architects and writers as they guide you through the virtual spaces they love to wander through.
heterotopiaszine.com | @HeterotopiasZn

Games Design at London College of Communication
Fashion, Room 40
Ever wanted to know what it’s like to study game design? Come pick up a controller and explore the worlds conceptualised, designed and made by students and alumni of London College of Communication. Adventure through space and time, solve puzzles, compete with friends, and deal with the surreal as you discover the work of these innovative new designers and students.
arts.ac.uk/lcc | @LCCLondon

Architecture (AFTER GAMES)
Medieval & Renaissance, Room 50a and 50b, The Paul and Jill Ruddock Gallery
Architecture (AFTER GAMES) is a series of collisions between gallery spaces and unseen digital realms. Step into installations which respond to the ways that video game worlds stretch, compress and distort architectural space. Just as the V&A exhibits artefacts from around the world, these fragments represent the spatial logics of many different game environments, brought together in the Museum.
youandpea.com | @alephograph | @sandrayoukhana

AFFIX
Medieval & Renaissance, Room 64b, The Simon Sainsbury Gallery
Rip, stick and rearrange to build a costume from the Velcro geometric foam shapes. Work together to attach the shapes to each other, as you make yourself into an astonishing gravity defying sculpture. Once adorned, have your portrait taken and join AFFIX gallery of the ridiculous, surreal and sublime. You’ll become the Museum’s first living sculptures!
affixme.com | @affix_me

Playful Perspective
Sculpture, Rooms 21-24, The Dorothy and Michael Hintze Galleries
See the Museum in a new light by journeying through a geometric terrain created by 3D artist Kristi Minchin. Watch as a kaleidoscope of bright colours and digitalised forms are projected against the V&A’s world class sculpture collection on display in The Dorothy and Michael Hintze Gallery.
kristiminchin.co.uk | @kristiminchin

Consequence
Reception, Sackler Centre for arts education
Join CULT MILK's Drawing Club for a night of consequence, doodle dares and felt tip fun. Sharpen your Sharpie skills and get drawing, using your creative talents to come up with weird and wonderful characters. Let your imagination take control and your inner most creations come to the surface, you never know what you might create.
cultmilk.com | @cultmilk

The Voice of Children
Hochhauser Auditorium, level one, Sackler Centre for arts education
19.15
Turner Prize winning architectural collective Assemble create work that spans across the fields of art, architecture and design to address the disconnection between the general public and places they use. Join us for a screening of their film The Voice of Children, which poetically argues for the value of free play in children's lives and its important place in wider society.
assemblestudio.co.uk

Programme cover design by Julian Glander

Crowd

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